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Advance Wars
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AW2: Black Hole Rising
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AW: Dual Strike
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AW: Days of Ruin
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Battalion Wars
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Battalion Wars II
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Community
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Advance Wars: Dual Strike – Property Info
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AW:DS Properties
HQ
Defense: 4 stars
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 Oozium- 1
Report: An HQ can supply ground units. Battle ends if it’s captured.
Base
Defense: 3 stars
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 Piperunner- 1
Oozium- 1
*Builds Inftry and Veh type units
Report: Bases deploy, supply, and restore HP to ground units.
Port
Defense: 3 stars
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Sea
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Ships- 1 Trans- 1
Air- 1 Oozium- 1
*Builds Ship and Sub type units
Report: Naval bases deploy, supply, and restore HP to naval units
Airport
Defense: 3 stars
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Air
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 Oozium- 1
*Builds Cptr and Plane type units
Report: Air bases deploy, supply, and restore HP to air units.
City
Defense: 3 stars
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 Oozium- 1
Report: Ground units gain supplies and HP in allied cities.
Com Tower
Defense: 3 stars
New Funds: Zero
Repair: Units cannot be repaired from Com Towers
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread-1
Air- 1 Oozium- 1
Report: This tower boosts the attack for all units in its owner’s command.
Silo
Defense: 3 stars
New Funds: Zero
Repair: Units cannot be repaired from Silos or Silo Tiles
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 Oozium- 1
Report: Silos fire one missile that hits a 2x2 diamond. They can only be used by foot soldiers, but they only fire once.
Pipe and Pipe Seam
Defense: None, Seams are 99HP
New Funds: Zero
Repair: Units cannot be repaired by Pipes
Movement Costs (Only after breaking Pipe Seam)
Inftry- 1 Mech- 1
Tires- 2 Tread- 1
Air- 1 Oozium- 1
Piperunner – 1 (Over Pipes and unbroken Seams)
Report: Solid pipes and unbroken seams can be traversed by PipeRunner units, and all other units can pass through broken pipe seams. Seams can be attacked by any unit.
Black Crystal
Defense: 99HP
New Funds: Zero
Repair: All Black Hole units within 2 squares away from a Crystal will resupply and recover 2HP
Movement Costs
Inftry- 0 Mech- 0
Tires- 0 Tread- 0
Air- 0 Oozium- 0
Report: Destroying a Black Crystal eliminates its resupply and recovery effects, and usually contributes to winning the battle.
Black Obelisk
Defense: 99HP
New Funds: Zero
Repair: All Black Hole units within 4 squares away from an Obelisk will resupply and recover 2HP
Movement Costs
Inftry- 0 Mech- 0
Tires- 0 Tread- 0
Air- 0 Oozium- 0
Report: Destroying a Black Obelisk eliminates its resupply and recovery effects, and usually contributes to winning the battle.
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