Advance Wars: Dual Strike – Property Info


AW:DS Properties


HQ

Defense: 4 stars
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Movement Costs
  • Inftry- 1 Mech- 1
  • Tires- 1 Tread- 1
  • Air- 1 Oozium- 1

  • Report: An HQ can supply ground units. Battle ends if it’s captured.

    Base

    Defense: 3 stars
    New Funds: Whatever the settings are for the battle (default 1,000)
    Repair: Land
    Movement Costs
  • Inftry- 1 Mech- 1
  • Tires- 1 Tread- 1
  • Air- 1 Piperunner- 1
  • Oozium- 1

  • *Builds Inftry and Veh type units
    Report: Bases deploy, supply, and restore HP to ground units.

    Port

    Defense: 3 stars
    New Funds: Whatever the settings are for the battle (default 1,000)
    Repair: Sea
    Movement Costs
  • Inftry- 1 Mech- 1
  • Tires- 1 Tread- 1
  • Ships- 1 Trans- 1
  • Air- 1 Oozium- 1

  • *Builds Ship and Sub type units
    Report: Naval bases deploy, supply, and restore HP to naval units

    Airport

    Defense: 3 stars
    New Funds: Whatever the settings are for the battle (default 1,000)
    Repair: Air
    Movement Costs
  • Inftry- 1 Mech- 1
  • Tires- 1 Tread- 1
  • Air- 1 Oozium- 1

  • *Builds Cptr and Plane type units
    Report: Air bases deploy, supply, and restore HP to air units.

    City

    Defense: 3 stars
    New Funds: Whatever the settings are for the battle (default 1,000)
    Repair: Land
    Movement Costs
  • Inftry- 1 Mech- 1
  • Tires- 1 Tread- 1
  • Air- 1 Oozium- 1

  • Report: Ground units gain supplies and HP in allied cities.

    Com Tower

    Defense: 3 stars
    New Funds: Zero
    Repair: Units cannot be repaired from Com Towers
    Movement Costs
  • Inftry- 1 Mech- 1
  • Tires- 1 Tread-1
  • Air- 1 Oozium- 1

  • Report: This tower boosts the attack for all units in its owner’s command.

    Silo
    Defense: 3 stars
    New Funds: Zero
    Repair: Units cannot be repaired from Silos or Silo Tiles
    Movement Costs
  • Inftry- 1 Mech- 1
  • Tires- 1 Tread- 1
  • Air- 1 Oozium- 1

  • Report: Silos fire one missile that hits a 2x2 diamond. They can only be used by foot soldiers, but they only fire once.

    Pipe and Pipe Seam

    Defense: None, Seams are 99HP
    New Funds: Zero
    Repair: Units cannot be repaired by Pipes
    Movement Costs (Only after breaking Pipe Seam)
  • Inftry- 1 Mech- 1
  • Tires- 2 Tread- 1
  • Air- 1 Oozium- 1
  • Piperunner – 1 (Over Pipes and unbroken Seams)
    Report: Solid pipes and unbroken seams can be traversed by PipeRunner units, and all other units can pass through broken pipe seams. Seams can be attacked by any unit.

    Black Crystal

    Defense: 99HP
    New Funds: Zero
    Repair: All Black Hole units within 2 squares away from a Crystal will resupply and recover 2HP
    Movement Costs
  • Inftry- 0 Mech- 0
  • Tires- 0 Tread- 0
  • Air- 0 Oozium- 0

  • Report: Destroying a Black Crystal eliminates its resupply and recovery effects, and usually contributes to winning the battle.

    Black Obelisk

    Defense: 99HP
    New Funds: Zero
    Repair: All Black Hole units within 4 squares away from an Obelisk will resupply and recover 2HP
    Movement Costs
  • Inftry- 0 Mech- 0
  • Tires- 0 Tread- 0
  • Air- 0 Oozium- 0

  • Report: Destroying a Black Obelisk eliminates its resupply and recovery effects, and usually contributes to winning the battle.