Advance Wars 2 - Terrain Guide.


HeadQuarters


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle (default 1,000)
Report: An army HQ. Battle ends if captured. Ground units get HP and supplies here.
Repair: Land






Port


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Ships- 1 Trans- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle. (default 1,000)
Repair: Sea
Builds: Builds Ship and Sub type units
Report: A naval base. Allied bases deploy, supply, and restore HP to naval units.






Base


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle. (default 1,000)
Repair: Land
Builds: Builds Inftry and Veh type units.
Report: A base. Allied bases deploy, supply, and restore HP to ground units.






Airport


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Builds: Builds Cptr and Plane type units
Report: An air base. Allied bases deploy, supply, and restore HP to air units.






City


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Builds: Builds Cptr and Plane type units
Report: A normal city. Ground units gain supplies and HP in allied cities.






Bridge


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A bridge allows units to traverse rivers, but offers no terrain benefits.






Road


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A paved road. Easy to traverse, but offers little defensive cover.






Woods


Movement Costs

Inftry- 1 Mech- 1
Tires- 3 Tread- 2
Air- 1
During Snow

Inftry- 2 Mech- 1
Tires- 4 Tread- 3
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 4 Tread- 3
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: In Fog of War, units hidden here can only be seen by adjacent units and air units.






Mountain


Movement Costs

Inftry- 2 Mech- 1
Air- 1
During Snow

Inftry- 4 Mech- 2
Air- 2
During Rain

Inftry- 2 Mech- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A steep mountain. Infantry units add 3 to their vision range from here.






Plain


Movement Costs

Inftry- 1 Mech- 1
Tires- 2 Tread- 1
Air- 1
During Snow

Inftry- 2 Mech- 1
Tires- 3 Tread- 2
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 3 Tread- 2
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A rich, green plain. Easy to traverse, but offers little defensive cover.






Sea


Movement Costs

Ships- 1 Trans- 1
Air- 1
During Snow

Ships- 2 Trans- 2
Air- 2
During Rain

Ships- 1 Trans- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A body of water. Only naval and air units can traverse seas.






River


Movement Costs

Inftry- 2 Mech- 1
Air- 1
During Snow

Inftry- 2 Mech- 1
Air- 2
During Rain

Inftry- 2 Mech- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A gentle, flowing river. Only Infantry units can ford rivers.






Shoal


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Trans - 1 Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Trans- 1 Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Build: None
Report: A sandy shoal. Lander units load and unload units here.





Reef


Movement Costs

Ships- 2 Trans- 2
Air- 1
During Snow

Ships- 2 Trans- 2
Air- 2
During Rain

Ships- 2 Trans- 2
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: In Fog of War, units hidden here can only be seen by adjacent units and air units.






Silo


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A missile silo. Has a huge blast radius & unlimited range, but can only fire once.






Pipe


Movement Costs

No movement costs since units cannot be on a Pipe
During Snow

No movement costs since units cannot be on a Pipe
During Rain

No movement costs since units cannot be on a Pipe
Ingame Sprite

Battle Background
N/A
Defense
N/A
New Funds: None
Repair: None
Builds: None
Report: Black Hole pipeline. Thick armor renders it indestructible. No units can pass it.






Pipe Seam


Movement Costs

No movement costs because when it is destroyed, it turns into Plains
During Snow

No movement costs because when it is destroyed, it turns into Plains
During Rain

No movement costs because when it is destroyed, it turns into Plains
Ingame Sprite

Battle Background
N/A
Defense
N/A
New Funds: None
Repair: None
Builds: None
Report: A Black Hole pipeline. The armor is weaker here than on other sections of the pipe.