-
Advance Wars
-
AW2: Black Hole Rising
-
AW: Dual Strike
-
AW: Days of Ruin
-
Battalion Wars
-
Battalion Wars II
-
Community
|
Advance Wars 2 - Terrain Guide.
|
HeadQuarters
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite
    
Battle Background
   
Defense

|
New Funds: Whatever the settings are for the battle (default 1,000)
Report: An army HQ. Battle ends if captured. Ground units get HP and supplies here.
Repair: Land
Port
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Ships- 1 Trans- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite
     
Battle Background

Defense

|
New Funds: Whatever the settings are for the battle. (default 1,000)
Repair: Sea
Builds: Builds Ship and Sub type units
Report: A naval base. Allied bases deploy, supply, and restore HP to naval units.
Base
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite
     
Battle Background

Defense

|
New Funds: Whatever the settings are for the battle. (default 1,000)
Repair: Land
Builds: Builds Inftry and Veh type units.
Report: A base. Allied bases deploy, supply, and restore HP to ground units.
Airport
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite
     
Battle Background

Defense

|
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Builds: Builds Cptr and Plane type units
Report: An air base. Allied bases deploy, supply, and restore HP to air units.
City
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite
     
Battle Background
 
Defense

|
New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Builds: Builds Cptr and Plane type units
Report: A normal city. Ground units gain supplies and HP in allied cities.
Bridge
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite

Battle Background

Defense

|
New Funds: None
Repair: None
Builds: None
Report: A bridge allows units to traverse rivers, but offers no terrain benefits.
Road
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite

Battle Background
  
Defense

|
New Funds: None
Repair: None
Builds: None
Report: A paved road. Easy to traverse, but offers little defensive cover.
Woods
Movement Costs
Inftry- 1 Mech- 1
Tires- 3 Tread- 2
Air- 1 |
During Snow
Inftry- 2 Mech- 1
Tires- 4 Tread- 3
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 4 Tread- 3
Air- 1
|
|
Ingame Sprite

Battle Background

Defense

|
New Funds: None
Repair: None
Builds: None
Report: In Fog of War, units hidden here can only be seen by adjacent units and air units.
Mountain
Movement Costs
Inftry- 2 Mech- 1
Air- 1 |
During Snow
Inftry- 4 Mech- 2
Air- 2
|
During Rain
Inftry- 2 Mech- 1
Air- 1
|
|
Ingame Sprite
 
Battle Background

Defense

|
New Funds: None
Repair: None
Builds: None
Report: A steep mountain. Infantry units add 3 to their vision range from here.
Plain
Movement Costs
Inftry- 1 Mech- 1
Tires- 2 Tread- 1
Air- 1 |
During Snow
Inftry- 2 Mech- 1
Tires- 3 Tread- 2
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 3 Tread- 2
Air- 1
|
|
Ingame Sprite

Battle Background
    
Defense

|
New Funds: None
Repair: None
Builds: None
Report: A rich, green plain. Easy to traverse, but offers little defensive cover.
Sea
Movement Costs
Ships- 1 Trans- 1
Air- 1 |
During Snow
Ships- 2 Trans- 2
Air- 2
|
During Rain
Ships- 1 Trans- 1
Air- 1
|
|
Ingame Sprite

Battle Background

Defense

|
New Funds: None
Repair: None
Builds: None
Report: A body of water. Only naval and air units can traverse seas.
River
Movement Costs
Inftry- 2 Mech- 1
Air- 1 |
During Snow
Inftry- 2 Mech- 1
Air- 2
|
During Rain
Inftry- 2 Mech- 1
Air- 1
|
|
Ingame Sprite

Battle Background

Defense

|
New Funds: None
Repair: None
Builds: None
Report: A gentle, flowing river. Only Infantry units can ford rivers.
Shoal
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Trans - 1 Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Trans- 1 Air- 1
|
|
Ingame Sprite

Battle Background

Defense

|
New Funds: None
Repair: None
Build: None
Report: A sandy shoal. Lander units load and unload units here.
Reef
Movement Costs
Ships- 2 Trans- 2
Air- 1 |
During Snow
Ships- 2 Trans- 2
Air- 2
|
During Rain
Ships- 2 Trans- 2
Air- 1
|
|
Ingame Sprite

Battle Background

Defense

|
New Funds: None
Repair: None
Builds: None
Report: In Fog of War, units hidden here can only be seen by adjacent units and air units.
Silo
Movement Costs
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1 |
During Snow
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
|
During Rain
Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
|
|
Ingame Sprite

Battle Background

Defense

|
New Funds: None
Repair: None
Builds: None
Report: A missile silo. Has a huge blast radius & unlimited range, but can only fire once.
Pipe
Movement Costs
No movement costs since units cannot be on a Pipe
|
During Snow
No movement costs since units cannot be on a Pipe
|
During Rain
No movement costs since units cannot be on a Pipe
|
|
Ingame Sprite

Battle Background N/A
Defense N/A
|
New Funds: None
Repair: None
Builds: None
Report: Black Hole pipeline. Thick armor renders it indestructible. No units can pass it.
Pipe Seam
Movement Costs
No movement costs because when it is destroyed, it turns into Plains
|
During Snow
No movement costs because when it is destroyed, it turns into Plains
|
During Rain
No movement costs because when it is destroyed, it turns into Plains
|
|
Ingame Sprite

Battle Background N/A
Defense N/A
|
New Funds: None
Repair: None
Builds: None
Report: A Black Hole pipeline. The armor is weaker here than on other sections of the pipe.
|
|