Advance Wars Terrain


HeadQuarters


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle (default 1,000)
Report: An army HQ. Battle ends if captured. Ground units get HP and supplies here.
Repair: Land






Port


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Ships- 1 Trans- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle. (default 1,000)
Repair: Sea
Builds: Builds Ship and Sub type units
Report: A naval base. Allied bases deploy, supply, and restore HP to naval units.






Base


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle. (default 1,000)
Repair: Land
Builds: Builds Inftry and Veh type units.
Report: A base. Allied bases deploy, supply, and restore HP to ground units.






Airport


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Builds: Builds Cptr and Plane type units
Report: An air base. Allied bases deploy, supply, and restore HP to air units.






City


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: Whatever the settings are for the battle (default 1,000)
Repair: Land
Builds: Builds Cptr and Plane type units
Report: A normal city. Ground units gain supplies and HP in allied cities.






Bridge


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A bridge allows units to traverse rivers, but offers no terrain benefits.






Road


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A paved road. Easy to traverse, but offers little defensive cover.






Woods


Movement Costs

Inftry- 1 Mech- 1
Tires- 3 Tread- 2
Air- 1
During Snow

Inftry- 2 Mech- 1
Tires- 4 Tread- 3
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 4 Tread- 3
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: In Fog of War, units hidden here can only be seen by adjacent units and air units.






Mountain


Movement Costs

Inftry- 2 Mech- 1
Air- 1
During Snow

Inftry- 4 Mech- 2
Air- 2
During Rain

Inftry- 2 Mech- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A steep mountain. Infantry units add 3 to their vision range from here.






Plain


Movement Costs

Inftry- 1 Mech- 1
Tires- 2 Tread- 1
Air- 1
During Snow

Inftry- 2 Mech- 1
Tires- 3 Tread- 2
Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 3 Tread- 2
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A rich, green plain. Easy to traverse, but offers little defensive cover.






Sea


Movement Costs

Ships- 1 Trans- 1
Air- 1
During Snow

Ships- 2 Trans- 2
Air- 2
During Rain

Ships- 1 Trans- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A body of water. Only naval and air units can traverse seas.






River


Movement Costs

Inftry- 2 Mech- 1
Air- 1
During Snow

Inftry- 2 Mech- 1
Air- 2
During Rain

Inftry- 2 Mech- 1
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: A gentle, flowing river. Only Infantry units can ford rivers.






Shoal


Movement Costs

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Air- 1
During Snow

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Trans - 1 Air- 2
During Rain

Inftry- 1 Mech- 1
Tires- 1 Tread- 1
Trans- 1 Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Build: None
Report: A sandy shoal. Lander units load and unload units here.





Reef


Movement Costs

Ships- 2 Trans- 2
Air- 1
During Snow

Ships- 2 Trans- 2
Air- 2
During Rain

Ships- 2 Trans- 2
Air- 1
Ingame Sprite

Battle Background

Defense

New Funds: None
Repair: None
Builds: None
Report: In Fog of War, units hidden here can only be seen by adjacent units and air units.