Difficulty: ***
Days: 7
Technique Limit: 2
Briefing:
As you may have guessed by now, Max's levels are all about
smashing and trashing everything in his path. The main objective here
is capturing Drake's base, although you will still get to cause plenty
of mayhem and destruction. Since you are outnumbered and at a
disadvantage, you will need to play carefully when moving up to capture.
Don't let either your tank or mid tank get seriously damaged, and keep
away from the distance units. The sea units are easy enough to trash,
but by land the going will be difficult, due to the large amount of
tightly packed forest terrain and distance units.
You can't afford to lose any units except your transports, so use
your landers and APC to take the heat off your other units. Depending
on how the AI is feeling today, it will move or not move it's east tank
and recon unit westward. It's very difficult to write a walkthrough
for this level, due to the higher chances of random behavior. However,
I can still walk you through most of it.
Walkthrough:
Day one, load a mid tank and tank into your west lander and move
it north to the shore, dropping the mid tank north. Load your east
infantry into the APC, and load the APC and the east mech into the
remaining lander. Move your remaining lander east of your other lander,
your battleship two east two north, dive your sub south of your
battleship and move your cruiser east of your battleship.
Day two, attack the tank with your mid tank from the north, the
sub with your cruiser from the west, and the artillery with your
battleship. Drop the tank off north with your damaged lander at its
current position, and move your healthy lander and sub east.
Day three, attack the anti-air unit with your mid tank from the
east, the artillery with your battleship, and the battleship with your
sub from the south. Move your tank northeast of your mid tank, and
your cruiser south and healthy lander west of your sub.
On day three, Drake will either keep his tank by the shore, or
move it west into your attack range. If he moves it into your range,
then follow the day four instructions. If he keeps it away, you will
have to move your full lander to the west of the enemy lander, dropping
your mech north and APC west. Destroy the tank with your tank and mech,
and then move your APC east along the shore to drop off and capture.
Day four, attack the mid tank with your battleship then mid tank
from the west attack the tank with your tank from the east, and attack
the battleship with your sub from the south. Move your full lander
east of the enemy lander and drop the APC north.
Day five, use your CO power. Attack the tank with your tank, the
artillery with your mid tank, and move your APC two north, two east,
dropping the infantry east. Drop your mech off east with your lander
at its current position.
Day six, move your mech north and begin capturing.
Day seven, finish capturing.
Mission List
Next Mission: Andy Times Two!
|